Spencer Linsner—As I think back on my first semester as a sophomore here at Brockport, I’ve been trying to decide what my favorite memory is that I made these past few months. And I think I’ve pinpointed it: The day we returned from mid-semester break. That’s because that’s the day a friend of mine brought back her Nintendo GameCube.
It might not be very clear why a dated video game console brought my friends and I so much joy, so let me explain.
First of all, there’s a serious nostalgia factor here, for me at least. The GameCube was the first video game system I ever owned, and I have so many great memories playing games like Super Mario Sunshine, Super Smash Bros. Melee, 1080 Avalanche, and so much more. Rediscovering these games was just plain fun; it felt like catching up with a close friend that you haven’t seen in ages.
Second, the games we got the most mileage out of were the games like Mario Party, Mario Kart, and Smash Bros. In short, games that supported multiplayer. Multiplayer games certainly aren’t a thing of the past, but in this modern day and age, most multiplayer is done over the internet, with or against people who are, at most, just a voice over your speakers. But in the GameCube’s era, internet multiplayer was still in its infancy and local multiplayer was king. Once again, I got to relive that, and this time with all my friends. And I learned something about my friends during these games: they don’t mess around. Whether it’s knocking someone else off the course in Mario Kart, or stealing each other’s stars in Mario Party, our games are cutthroat. And if someone who didn’t know what was going on passed by the suite with the door closed during a game, they might think we were actually mad.
But that couldn’t be further from the truth. If you asked my friends, I’m sure they’d agree: some of the best memories of the past semester came from sitting on the couch next to each other, controllers in hand, yelling and laughing and having the time of our lives.